Most AI tutorials throw you into C++ EQS queries before you've even heard of a Blackboard. This one skips all of that. You'll wire up a complete patrol-and-chase enemy using only the Blueprint editor — Behavior Tree, Blackboard, AI Perception, and custom BTTasks included.
Ideal if you've done Blueprints 101 or already know your way around the editor. By the end you'll have a fully functional enemy that patrols, detects, chases, and attacks — and you'll understand every node that makes it work.